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Ron came in for several rounds of discussions as we were working through the big plot and puzzle points for Tales of Monkey Island. You always have to be prepared for the fact that the player is going to do something to stomp all over your exquisitely-timed comic moment.ĭo you still stay in contact with Ron Gilbert and Tim Schafer? Do you know what they think of Tales of Monkey Island? "Lions and tigers and Berlioz, oh my!")Ĭreating a funny videogame can be trickier than a funny movie or television show because you have to compensate for the interactive nature of the medium. In answer to your first question, a funny video game is like a regular video game, only with inherently amusing words, copious use of the Rule of Three, and dangerously un-hip wordplay. What makes a funny video game? How is the process of creating a funny vide game different than creating a funny cartoon or comic og sitcom or movie? It seems like a LOT of people inject comedy into their video games. Only a few guys seem to work with comedy in video games. Is Tales of Monkey Island considered an official sequel in the Monkey Island saga? Of course, that's not to say we won't be go back to some of the earlier environments later in the season. Most of the original Monkey Island games moved the player from one environment to another between acts (e.g. The episodic structure of Tales of Monkey Island WILL necessitate a little bit of forward exploration at the expense of backtracking, but that's nothing new for Monkey Island. will each new episode open up a new territory that you have to finish and move on to the next one, or will the world be more open for exploration and backtracking? Will the episode-based structure limit the open gameworld we know from previous games? I.e. Not to mention the cameos and copious in-jokes. We hope they'll appreciate the fact that we're peeling back a few more layers on the juicy onions that make up the relationships between Guybrush, Elaine, LeChuck, and the Voodoo Lady. What will the old school Monkey Island-fans appreciate most in Tales of Monkey Island? He now works as designer and writer at Telltale Games who launched the first episode of Tales of Monkey Island last month. Otherwise it would be a massive project.Mike Stemmle worked at Lucasarts during the 90's and at the start of this decade with a number of well known adventure games such as Indiana Jones and the Fate of Atlantis, Sam & Max: Hit the Road and Escape from Monkey Island. It wouldn't be a straight port and so probably couldn't be done by anyone but Telltale due to the fact that all their resources would be needed. Potentially Telltale Games could remake (very unlikely port) it for the PSP as well, however this would probably mean they would have to alter the characters' 3D models to have much less polygons, downscale the textures etc. After all, it is on WiiWare, and Sam & Max (Another Telltale game) is on XBLA. Telltale Games on the other hand could port to the PS3 themselves, and it may happen on PSN. I have lost touch with the homebrew scene recently due to University, and dont have a PS3. Also, how is the PS3 homebrew scene coming along? It would probably need to be run as homebrew, and I wasn't aware that the PS3 homebrew scene was that advanced yet. However, as I said before, Telltale games would probably be very unhappy about people trying to port their engine at the moment. It would definately be technically possible on the PS3. This means my last comments regarding the PSP and PS2's capabilities probably still stand. What about the porting of this game on PSP or PS2 or PS3?ĭo you know something about that?As far as I understand, using ScummVM is the same as porting the game. Luckily before buying the game I've tried it with a legal copy from my friend and so I haven't lost money. So far Kuma has been defeated by Paul, Panda, and Jin Kazama when the bear faced him to become leader of the Mishima Zaibatsu. Such strength comes out from his bear nature and being trained by Heihachi. This due to the fact he managed to be a challenge for Paul and once he took all his strength from him that he had to abandon the 5th tournament (Paul is best known for defeating Ancient Ogre, not ever being defeated by a Mishima, and be a challenge for Kazuya). Along with Ogre, Paul Phoenix, Bryan Fury, and Feng Wei, Kuma is one of the strongest "non-Mishima" fighters in the series, among those who rely in brute strength to win.In Tekken Tag Tournament 2, Heihachi and Kuma's winpose shows Heihachi as someone more stern towards his pet. (It should be noted that Heihachi had actually refused to dissect Kuma in order to research the sources of the power.). In Street Fighter X Tekken, Kuma and Heihachi fight over the power provided by Pandora, though Kuma jokingly receives most of it's power. The first example occurred in Tekken 5 when Kuma dropped Heihachi into a trap door during Kuma's ending, or during the Scenario Campaign in Tekken 6, where Heihachi receives an aggressive reunion from the bear, who tries to kill him in a fit of rage. This jokingly leaves him on the receiving end of her attacks, and the concern of her owner, Ling Xiaoyu.ĭespite leaving him after the third tournament, Kuma is still devoted and loyal to Heihachi, though in recent adaptations, Kuma and Heihachi's love for one another has been put into question. It is unknown how he met Panda (presumably when Heihachi was teaching them Kuma Shin Ken), but he has always had a very unrequited but humorous love for her. Kuma is considerably more of a joke character compared to Panda and his more cruel father. Burning with a new rage, Kuma immediately set out with the desire to defeat Jin. Kuma was defeated by Jin, and was immediately banished back to the Hokkaido wilderness. He would faced its new head, Jin Kazama, and the two had to fight for the Zaibatsu. Despite his loss, Kuma still continued to the corporation's headquarters.īelieving his master Heihachi dead, Kuma went to the Mishima Zaibatsu and became a candidate for rising as the new leader (much to Japan's surprise). In the process, he would fight with Paul once more, this time on the losing end. In the fourth tournament, he finally achieved victory over Paul, but much to the bear's surprise, Heihachi was no longer in control of the Zaibatsu, leading to Kuma's desire to reclaim the corporation for his master. Described as the harshest training regimen he received, Kuma pushed himself to limits with the wild, but his addiction to television would lead him to the announcement of the fourth tournament, and his inevitable match with Paul once more. Through this, he immediately left the Mishima Estate in order to train in the wilderness. Upon his loss in the third tournament however, he realized the necessity of taking his training to another level. Continuing his father's rivalry, Kuma would inherit his father's rival, Paul Phoenix, and the two would continue on fighting each other, carrying on from the original Kuma. It is noted that although she does not love him, she does occasionally give him a thought. Kuma is in love with Panda, but she neither feels the same nor has any interest in him. Just like his father, the second Kuma is Heihachi Mishima's pet and bodyguard. He replaced Kuma I, his father, which died of old age during the years after the second tournament. when the Rage Mode is Gone, the Rage Meter disappears and players an't use gameplay mechanics associated with the Rage Meter until the fight is over.Kuma II was first introduced in Tekken 3, and returned for all subsequent games. once the Rage Meter is empty after Rage Mode is activated. but this time, Rage Mode requires between 1-3 stock of the Rage Meter, and in Rage Mode, the player can use as many Rage Drives and Rage Arts as he likes while lost health is recovered.
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